![]() ![]() At the same time, nothing gets the creative juices flowing like a new setting. We feel our beloved war-focussed 4X game formula is a great fit for sci-fi themes - and futuristic weapon arsenals. Inspiration: By Gandalf’s beard - A sci-fi Age of Wonders? Yes - It’s been a long-standing wish from many of the team to do something with our love of sci fi: Starwars, Dune, Fallout, Starship Troopers have all been an inspiration in one form or another. ![]() This way Triumph can spend more time making games and less on fighting spam-bots. Join us at the Paradox Forums: First a request to the AoW3 community: we kindly ask you to join us here on the Paradox forums, as the old Age of Wonders ones will be closed down later this year. From here on, the team at Triumph will be giving you weekly updates on our progress and revealing details of the game along the way. Hi there! and welcome to the first Age of Wonders: Planetfall development journal. It is going to take me years to even comprehend the full scale of the decline.Īge of Wonders: Planetfall – Dev Diary #1: Welcome and Premise Every iteration of this series removes more mechanics than it adds, it's just incredible. So we're getting an AoW that doesn't even have multiple map levels. In this video the devs say in not so many words ''the space marine has an assault rifle but the alien has big claws!'' And ''We won't have multiple map levels, a dragon would live in a cave, but a whole civilisation? Nah not really.'' ![]() Moreover, its factions will be hideously unoriginal. I predict that Planetfall will be like aow3, mechanically balanced and interesting, but also 'streamlined' and casualised. Oh, and civ5 was dogshit compared to civ4, so it's a double whammy of decline. Instead it was just another way that casual generic game mindlessly aped civ5. It's such decline that AoW3 has multiple unit figures and DIDN'T implement the concomitant multi-unit mechanics like in Master of Magic. ![]()
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